Nodevember 2021

Nodevember is an one month challenge to create node-based projects.

For its 2021 edition, I participated with a series of procedurally generated 3D models, showcased through animations that highlighted some of their parameters.

All of the models were created with Blender, using Geometry Nodes for the mesh objects and Shader Nodes for the textures.

Phyllotaxis
Flower
Mushroom
Nodes

creation process
For the selected prompts shown above, the models were mostly based on instances distributed radially.
With that principle, each instance had a set of parameters, every one of which could be controlled individually or as a group.
The shaders also benefit from the same idea, especially the flower and the phyllotaxis.